25 cards found.

Clock of DOOOOOOOOOOOOM!

Artifact {4} (4)

{4}, {t}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Clock of DOOOOOOOOOOOOM!

Artifact {4} (4)

{4}, {t}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Entirely Normal Armchair

Artifact (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Entirely Normal Armchair

Artifact (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Entirely Normal Armchair

Artifact (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illus. Tom Babbey


Color Identity:
Printings:
Unsanctioned ()

Foreign Names:

Formats:

Entirely Normal Armchair

Artifact (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illus. Tom Babbey


Color Identity:
Printings:
Unsanctioned ()

Foreign Names:

Formats:

Novellamental

Creature Elemental   2 / 1   {1}{U} (2)

Flying
Novellamental can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental

Creature Elemental   2 / 1   {1}{U} (2)

Flying
Novellamental can block only creatures with flying.
"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental

Creature Elemental   2 / 1   {1}{U} (2)

Flying
Novellamental can block only creatures with flying.
"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental

Creature Elemental   2 / 1   {1}{U} (2)

Flying
Novellamental can block only creatures with flying.
"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental

Creature Elemental   2 / 1   {1}{U} (2)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (b)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (b)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (c)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (c)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (d)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Novellamental (d)

Creature Elemental   2 / 1   {1}{U} (0)

Flying
Novellamental can block only creatures with flying.

Illus. Tom Babbey


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Proper Laboratory Attire

Artifact Equipment   {1} (1)

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Proper Laboratory Attire

Artifact Equipment   {1} (1)

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}

Illus. Tom Babbey


Color Identity:
Printings:
Unstable ()

Foreign Names:

Formats:

Thriving Rats

Creature Rat   1 / 2   {1}{B} (2)

When Thriving Rats enters the battlefield, you get {e}{e} (two energy counters).
Whenever Thriving Rats attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it.
In Ghirapur, even the lowliest residents live in lavish surroundings.

Illus. Tom Babbey


Color Identity: B,Black
Printings:
Kaladesh ()

Foreign Names:

Formats:

No results found.
Bummer

25 cards found.